Hello!
I am a producer, engineer, game designer and product designer of video games and other interactive experiences and current student of Interactive Entertainment at the University of Southern California.
I produce work for a variety of team sizes, as small as 1 person and as large as 40 people (in the case of King Basil's Quest). My work has ranged from published mobile games to Interactive VR documentaries to experimental experiences on mental health.
You can find out some more stuff about me on my personal site: